Muscle Shot
is a game that is over three years old, having amassed a huge amount of units, having over 1800 these days, with that number increasing atleast
once per week most of the time.
If we take
a look to the units that were released during the game’s first months, we can
see that the thought process in terms of giving an unit an ability set were way
simpler back then, with the design philology being around the Killer abilities,
with the Rope and Gimmick resistances being seen as something secondary, which
isn't that surprising considering how back then things were way more forgiving
than modern Events.
Over time,
as things became more complex, so did the ability sets, and the focus shifted
from Killer abilities to Resistance ones, with new units having at least 2
gimmick resistances these days, to the point that Killer abilities became sort
of a “cherry on top” kind of skill. It is a nice addition to the unit, but it
isn’t something that you wouldn’t mind if they take it out for some reason or another
in most cases.
Suffice to
say, Rope Resist/Killer Ability units are quite outclassed these days, and
while some of them still haves solid niches, you have to build your team around
helping those units so they don’t get harmed by the gimmicks, which can be a
bit taxing sometimes.
Although
there is one Rope/Killer Ability unit that is proof that with some little
tweaks, an unit of that kind can be relevant, and that unit is “Justice
Choujin Founder” Silverman.
Silverman
has an ability set of Current Rope Recovery (Strong)/Water Attribute Killer
(Medium)/Absolute Resistance (Strong).
A really
basic ability set to say the least, being only slightly better than others of
its kind due to recovering HP out of the ropes and having an universal damage
reducer (specially against Water units), that, while nice, it’s nothing to
write home about…although before taking an early judgment (like I did back when
I was starting) we should take a look to his Friendship attack and Finisher.
Unlike most
Rope/Killer units, whose Friendship attacks only target a single unit without
having an Area of Effect, leaving adjacent enemies without any scratches, but oh boy they went all in on this one.
Silverman’s friendship attack not only targets, but also damages every adjacent unit with the
same amount that the main target received, with said amount of damage being
quite large for a targeting friendship attack that also has an AoE.
And let’s
not even talk about how much damage it deals to Water units…
Silverman’s
finisher is really similar to the one his previous light version has, although
with an important difference.
This
finisher stuns the target, which by itself is already good, but it also has the
chance to damage and stun units near the area of impact, which is pretty sweet
to say the least. This gave Silverman not only relevance in Events, but also in
Coliseum, which is something big for an unit with his ability set.
Also I
found amusing how this move is the Incomplete Arrogant Spark, but it’s actually
better than Light Silverman’s apparently complete version of the move. All things
considered I don’t blame that people really wanted a Bond Awakening for him
before he was part of the winning bunch of the Bond Awakening poll.
So yeah, while
Silverman is a Rope/Killer unit… he is a super charged one. DeNA was aware of the many
pitfalls Rope/Killer units have fallen into, so they did his best on making an
unit that would be desirable by many despite his extremely simple ability set.
And seeing how relevant and popular he is to this day, he definitely is one of
their biggest success histories.
Although
what I really like about him it’s the overall presentation he has, being an
amusing living reference.
This is the version of Silverman that appeared during the early days of the
Perfect Origin…and has an ability set reminiscent of the early days of the game,
where Rope/Killer ability sets were more common.
It’s a pretty good throwback all things considered.
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