When “12 Million
Power” Warsman got first place in the poll to determine which units were going
to get a Bond Awakening form during over the next few months, I was quite surprised, because, all things considered, it was a simple but effective unit, having
a solid niche in the Mongolman raid.
Barbed Wire Resist/Spider Web Resist (Also I hate how small his artwork is) |
At first I
thought “A lot of people really likes Warsman”, but then I remembered that
there were other Warsman gacha units that needed a rework way more than this
one.
"Hell's Bears" Warsman only has Ice Rope Resist/Finisher Timer Reduction...then again Im not surprised if Warsman fans don't wanna remember that he was in Ultimate Tag |
In the end I
guessed that a lot people liked the fight this versión of Warsman appeared, and
I dont blame them.
Maths are your friend |
After being
portrayed as a silent killing machine in the previous arc, during the this
fight it was the first time that we saw a more emotional Warsman, being clearly
disadvantaged agaisnt Buffaloman, being intimidated by his 10 million power, but still giving it all until the end thanks to Suguru's support, being
able to cut one of his horns and showing that he wasnt as untouchable as he
seemingly was.
It shouldnt be
surprising that most people were bummed that an unit based on one of the big
moments of the original series' early arcs was saddled with quite the basic set of
abilities and techniques.
Considering that
Dena has a inconsistent way to give Bond Awakenings, with some cases being a
straight upgrade to the base form, and in some cases a completely different
unit that mirrored the base form (having different rope and hazard resists), I
wasnt sure what to expect about his bond awakening, just that I was sure that
they wouldnt make him a Blast Rope unit. They already did that the previous
month with Chaos so why would they I am right?
BLAST ROPE Boost (Strong)/Dimensional Hole Resist/Akuma Choujin Killer (Medium) |
Sigh (I will talk
about Dena’s Blast Rope Fetish in the near future)
In a similar way
to Chaos, they took a different approach (which I hope it doesnt became the
norm for these units) about what skills should Warsman had. Instead of just
adding a new ability or just making a counterpart, they practically did both at
the same time, making a counterpart of the base Warsman, giving him a simple
skill set reminscent of the previous one, while adding something new.
So without futher
ado lets start the review comparing Warsman with the other units that share
his skills…
Ignoring his
Akuma Choujin Killer ability (we will talk about it in a bit), [Blast Rope/Dimensional
Hole Resist] Is a really, really, REALLY common tándem in skillsets…and they
are always accompanied with 1 or 2 more non-Killer skills to boot, with the
exception of Cannon Baller, but he is a PvP unit, so thats expected.
Blast Rope/Dimensional Hole Resist, bad support attack, vanilla finisher...still the one of the best units you can get from PvP #Respect |
At first glance
what Warsman offers to the table its so little its almost outragous in
constrast to the supportive capabilities of the Walrus Family, Jaqueline and
Sneagator.
And the offensive
capabilities of Mantaro, Neptuneman, Gazelleman, Mariposa and Terry the Kid.
While there are many units that have the same skillset than Warsman, down to having a killer ability, plus other stuff, I think the
unit we should focus on in order to determine how good Warsman is Turboman.
Poison Boost/Blast Rope Resist/DimHole Resist/Akuma Choujin Killer (Strong) |
As you can see,
Turboman not only has Wars’ BlastRope/DimHole tándem, but also shares his Akuma
Choujin Killer ability…and he has it at Strong, unlike Warsman’s Medium Killer
ability…while also having Poison Boost to boot.
All in all, a
complete downgrade, but just like on his fight with Buffaloman, Warsman wont
give up, having one last ace up his sleeve, something that puts him over Turboman that
should be noted: his Attack Type.
While Turboman is
a bouncer, Warsman is a piercer, going through enemies rather than just bounce
of them. While boucers may deal more damage by themselves than piercers (specially
on this case), is really hard to deny the value of being able to go through
enemies and actívate your allies’ Support Attacks that can change the turn of
the Round, giving Warsman a solid niche as a more manageable Akuma Choujin
Killer as an alternative to Turboman’s higher damage output but umpredictability
in terms of trayectory. Also should be that Mantaro, a unit with a near identical skillset than Warsman, is also a bouncer.
In the end, I
think Dena nail it this time, unlike with Chaos.
Ironically enough, if Chaos was a piercer, he wouldnt be Muscle Shot's biggest dissapointment this year |
This versión of
Warsman comes from a simpler time, where the series was starting to transition
from the silly comedy series into taking a more action and fight-heavy
approach, but without never losing the comedic touch, turning into the cult
classic that is today.
Remember how Buffaloman had a beard when he first appeared? Who knew the route the series could have taken if Yudetamago kept it |
Like I said at
the start, “12 Million Power” Warsman, despite having a basic skillset, it
still was a really solid and useful unit, just the series was back then was
more simplistic in nature in comparison to later arcs, but still enterteining
on its own right.
And now "Steel Boasting Shining Bullet" Warsman
makes me feel the same. From the looks of it, Dena knew that this unit had to
have something unique to differenciate it from the other units with similar
skillsets, while retaining his simplistic nature.
And they
succeeded.
(Special thanks to Pluto for traslate me the names of the units)
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